Commit 42e74463 by BellCodeEditor

save project

parent 013f0e59
Showing with 19 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -13,11 +13,18 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,11 +13,18 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 设置窗口标题 # 设置窗口标题
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 music_list = []
pygame.mixer.music.load('解放军.mp3') # 载入音乐 path = "C:\\Users\\EDY\\Documents\\pygame_lesson4_diy3"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] ==".ogg" or i[-4:] == ".wav":
music_list.append(i)
num = -1
volume = 0.8 volume = 0.54188
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -33,11 +40,17 @@ while True: ...@@ -33,11 +40,17 @@ while True:
if volume > 0: if volume > 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放 if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(filelist)-1:
num = 0
print(num)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0,0)) # 填充背景 screen.blit(bg_img, (0,0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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