Commit 34d424da by BellCodeEditor

save project

parent e075248d
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((640,480))
background = pygame.image.load('background.png')
last = pygame.image.load('last.png')
logo = pygame.image.load('logo.png')
next = pygame.image.load('next.png')
stop = pygame.image.load('stop.png')
play = pygame.image.load('play.png')
font = pygame.font.Font('neuropol.ttf',20)
pygame.mixer.music.load('test.wav')
fps = pygame.time.Clock()
volume = 0.5
click = 0
play_button = stop
pygame.mixer.music.set_volume(volume)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x >= 270 and x <= 370 and y >= 330 and y <= 430:
if click == 0:
click = 1
pygame.mixer.music.pause()
play_button = play
else:
click = 0
pygame.mixer.music.unpause()
play_button = stop
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN:
if volume > 0:
volume -= 0.01
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_UP:
if volume < 1:
volume += 0.01
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
screen.blit(background,(0,0))
screen.blit(logo,(170,60))
screen.blit(play_button,(270,330))
screen.blit(last,(120,350))
screen.blit(next,(420,350))
pygame.display.update()
fps.tick(60)
\ No newline at end of file
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next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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