Commit 23e9b628 by BellCodeEditor

save project

parent 437b25c8
Showing with 14 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
#volume pygame.mixer.music.set_locals()
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,13 +11,24 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,13 +11,24 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲4.ogg")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==pygame.QUIT: if event.type==pygame.QUIT:
exit() exit()
if pygame.mixer.music.get_busy()==False: if event.type==pygame.KEYDOWN:
# if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play() pygame.mixer.music.play()
if event.key ==locals.K_UP:
volume+=0.2
if sound>1:
sound=1
pygame.mixer.music.set_volume(sound)
if event.key ==locals.K_DOWN:
volume+=0.2
if sound<0:
sound=0
pygame.mixer.music.set_volume(sound)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
......
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