Commit f8eed26f by BellCodeEditor

save project

parent 93f439f1
Showing with 22 additions and 16 deletions
import pygame
from pygame import locals
pygame.mixer.music.set_volume(volume)
pygame.mixer.music.load('歌曲4.oog')
pygame.mixer.music.get_busy()
pygame.mixer.music.play()
...@@ -18,27 +18,27 @@ pygame.mixer.music.load('歌曲4.ogg') ...@@ -18,27 +18,27 @@ pygame.mixer.music.load('歌曲4.ogg')
# exit() # exit()
# volume = 0.2 # volume = 0.2
# pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
volume=0.2
pygame.mixer.music.set_volume(volume)
start = stop_img start = stop_img
click = 0 click = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1 or volume==1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_UP:
# volume += 0.1
# if volume < 0 or volume==0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_DOWN:
# volume -= 0.1
# if volume < 0 or volume==0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
# if event.type == locals.MOUSEBUTTONDOWN: # if event.type == locals.MOUSEBUTTONDOWN:
# click += 1 # click += 1
# if click%2 == 0: # if click%2 == 0:
...@@ -50,8 +50,8 @@ while True: ...@@ -50,8 +50,8 @@ while True:
# if volume <=0: # if volume <=0:
# volume = 0 # volume = 0
# if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
# pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
......
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