Commit ec6cda58 by BellCodeEditor

save project

parent 3fc5e12f
Showing with 82 additions and 67 deletions
import pygame # import pygame
from pygame import locals # from pygame import locals
pygame.init() # 初始化 # pygame.init() # 初始化
# 创建窗口 # # 创建窗口
screen = pygame.display.set_mode((640, 480)) # screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 # bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 # play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 # stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 # last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 # next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo # logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') # pygame.mixer.music.load('歌曲4.ogg')
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# exit()
# volume = 0.2
# pygame.mixer.music.set_volume(volume)
# start = stop_img
# click = 0
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# exit()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_W:
# if volume > 1:
# volume = 1
# pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_DOWN:
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_W:
# volume += 0.1
# if volume < 0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
# if volume < 0 or volume==0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_DOWN:
# volume -= 0.1
# if volume < 0 <or volume==0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
# if event.type == locals.MOUSEBUTTONDOWN:
# click += 1
# if click%2 == 0:
# pygame.mixer.music.unpause()
# start = stop_img
# else:
# pygame.mixer.music.pause()
# start = play_img
# if volume <=0:
# volume = 0
# if pygame.mixer.music.get_busy() == False:
# pygame.mixer.music.play()
# if pygame.mixer.music.get_busy() == False:
# pygame.mixer.music.play()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume)
start = stop_img # # 绘制画面
click = 0 # screen.blit(bg_img, (0, 0)) # 填充背景
# screen.blit(start, (270, 330)) # 暂停按钮
# screen.blit(logo_img, (170, 60)) # 中间logo图
# screen.blit(last_img, (120, 350)) # 上一曲
# screen.blit(next_img, (420, 350)) # 下一曲
# # 刷新画面
# pygame.display.update()
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((420,540))
music1 = pygame.mixer.Sound("歌曲1.wav")
music2 = pygame.mixer.Sound("歌曲2.wav")
music1.play()
music2.play()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_W:
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
if event.type == locals.KEYDOWN:
if event.key == locals.K_W:
volume += 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0 <or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click += 1
if click%2 == 0:
pygame.mixer.music.unpause()
start = stop_img
else:
pygame.mixer.music.pause()
start = play_img
if volume <=0:
volume = 0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
\ No newline at end of file
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment