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Commit
ec6cda58
authored
Aug 28, 2022
by
BellCodeEditor
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3fc5e12f
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my_music.py
my_music.py
View file @
ec6cda58
import
pygame
#
import pygame
from
pygame
import
locals
#
from pygame import locals
pygame
.
init
()
# 初始化
#
pygame.init() # 初始化
# 创建窗口
#
#
创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
#
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
#
#
载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
#
bg_img = pygame.image.load('background.png') # 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
#
play_img = pygame.image.load('play.png') # 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
#
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
#
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
#
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
#
logo_img = pygame.image.load('logo.png') # 中间logo
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
#
pygame.mixer.music.load('歌曲4.ogg')
while
True
:
#
while True:
for
event
in
pygame
.
event
.
get
():
#
for event in pygame.event.get():
if
event
.
type
==
locals
.
QUIT
:
#
if event.type == locals.QUIT:
exit
()
#
exit()
volume
=
0.2
#
volume = 0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
pygame.mixer.music.set_volume(volume)
start
=
stop_img
#
start = stop_img
click
=
0
#
click = 0
while
True
:
#
while True:
for
event
in
pygame
.
event
.
get
():
#
for event in pygame.event.get():
if
event
.
type
==
locals
.
QUIT
:
#
if event.type == locals.QUIT:
exit
()
#
exit()
if
event
.
type
==
locals
.
KEYDOWN
:
#
if event.type == locals.KEYDOWN:
if
event
.
key
==
locals
.
K_W
:
#
if event.key == locals.K_W:
if
volume
>
1
:
#
if volume > 1:
volume
=
1
#
volume = 1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
pygame.mixer.music.set_volume(volume)
if
event
.
key
==
locals
.
K_DOWN
:
#
if event.key == locals.K_DOWN:
if
event
.
type
==
locals
.
KEYDOWN
:
#
if event.type == locals.KEYDOWN:
if
event
.
key
==
locals
.
K_W
:
#
if event.key == locals.K_W:
volume
+=
0.1
#
volume += 0.1
if
volume
<
0
:
#
if volume < 0:
volume
=
0
#
volume = 0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
pygame.mixer.music.set_volume(volume)
if
volume
<
0
or
volume
==
0
:
#
if volume < 0 or volume==0:
volume
=
0
#
volume = 0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
pygame.mixer.music.set_volume(volume)
if
event
.
key
==
locals
.
K_DOWN
:
#
if event.key == locals.K_DOWN:
volume
-=
0.1
#
volume -= 0.1
if
volume
<
0
<
or
volume
==
0
:
#
if volume < 0 <or volume==0:
volume
=
0
#
volume = 0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
pygame.mixer.music.set_volume(volume)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
#
if event.type == locals.MOUSEBUTTONDOWN:
click
+=
1
#
click += 1
if
click
%
2
==
0
:
#
if click%2 == 0:
pygame
.
mixer
.
music
.
unpause
()
#
pygame.mixer.music.unpause()
start
=
stop_img
#
start = stop_img
else
:
#
else:
pygame
.
mixer
.
music
.
pause
()
#
pygame.mixer.music.pause()
start
=
play_img
#
start = play_img
if
volume
<=
0
:
#
if volume <=0:
volume
=
0
#
volume = 0
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
#
if pygame.mixer.music.get_busy() == False:
pygame
.
mixer
.
music
.
play
()
#
pygame.mixer.music.play()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
#
if pygame.mixer.music.get_busy() == False:
pygame
.
mixer
.
music
.
play
()
#
pygame.mixer.music.play()
# 绘制画面
# # 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
# screen.blit(bg_img, (0, 0)) # 填充背景
screen
.
blit
(
start
,
(
270
,
330
))
# 暂停按钮
# screen.blit(start, (270, 330)) # 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
# screen.blit(logo_img, (170, 60)) # 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
# screen.blit(last_img, (120, 350)) # 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
# # 刷新画面
pygame
.
display
.
update
()
# pygame.display.update()
import
pygame
from
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
420
,
540
))
music1
=
pygame
.
mixer
.
Sound
(
"歌曲1.wav"
)
music2
=
pygame
.
mixer
.
Sound
(
"歌曲2.wav"
)
music1
.
play
()
music2
.
play
()
while
True
:
for
event
in
pygame
.
event
.
get
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
\ No newline at end of file
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