Commit d4c30710 by BellCodeEditor

save project

parent 803a3d8f
Showing with 16 additions and 2 deletions
...@@ -11,6 +11,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,6 +11,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') logo_img = pygame.image.load('logo.png')
pygame.mixer.music.load('歌曲3.wav')
pygame.mixer.music.play()
a=stop_img
click=0
volume=0.2 # 中间logo volume=0.2 # 中间logo
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
while True: while True:
...@@ -22,17 +26,27 @@ while True: ...@@ -22,17 +26,27 @@ while True:
volume+=0.1 volume+=0.1
if volume>1: if volume>1:
volume=1 volume=1
pygame.mixer.music.set_volume(volume)
if event.key==locals.K_DOWN: if event.key==locals.K_DOWN:
volume-=0.1 volume-=0.1
if volume<0: if volume<0:
volume=0 volume=0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
click+=1
if click%2==0:
pygame.mixer.music.unpause()
a=stop_img
else:
pygame.mixer.music.pause()
a=play_img
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(a, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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