Commit d05986c6 by BellCodeEditor

save project

parent 2c0c8154
Showing with 17 additions and 26 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
...@@ -12,30 +12,20 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,30 +12,20 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('fgyg.mp3') pygame.mixer.music.load('fgyg.mp3')
num=0
G_q=[]
po="C:\\Users\\cc\\Desktop\\新建文件夹 - 副本"
gh=os.listdir(po)
for i in gh:
if i[-4:]=='.mp3':
gh.append(i)
yin_liang=0.5 yin_liang=0.5
#pygame.mixer.music.set_volume(1) #pygame.mixer.music.set_volume(1)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if x >120 and x < 220 and y > 350 and y <400:
num -= 1
if num < 0:
num = len
pygame.mixer.music.play()
if event.type==locals.KEYDOWN:
if event.key == locals.K_UP:
yin_liang+=0.1
pygame button = stop_img
if x >420 and x < 520 and y > 350 and y <400:
num+= 1
if num> len(music.list)-1
num=0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
yin_liang+=0.1 yin_liang+=0.1
...@@ -45,13 +35,14 @@ while True: ...@@ -45,13 +35,14 @@ while True:
pygame.mixer.music.set_volume(yin_liang) pygame.mixer.music.set_volume(yin_liang)
if yin_liang<0: if yin_liang<0:
yin_liang=0 yin_liang=0
play_img. pygame.mixer.music.set_volume(yin_liang)
if yin_liang<0: if pygame.mixer.music.get_busy() == False:
yin_liang=0 num+=1
angle+=0 if num> len(G_q)-1:
pygamem pygamempy num=0
play_img pyfkmnj. mknjhjush .hdvmjdcgh ,jac, pygame.mixer.music.load(po+'\\'+G_q[num])
max(joh.) pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
#screen.blit(start, (270, 330)) # 暂停按钮 #screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
......
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