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Commit
d05986c6
authored
Apr 12, 2025
by
BellCodeEditor
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parent
2c0c8154
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with
17 additions
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26 deletions
my_music.py
my_music.py
View file @
d05986c6
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
...
@@ -12,30 +12,20 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -12,30 +12,20 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
pygame
.
mixer
.
music
.
load
(
'fgyg.mp3'
)
pygame
.
mixer
.
music
.
load
(
'fgyg.mp3'
)
num
=
0
G_q
=
[]
po
=
"C:
\\
Users
\\
cc
\\
Desktop
\\
新建文件夹 - 副本"
gh
=
os
.
listdir
(
po
)
for
i
in
gh
:
if
i
[
-
4
:]
==
'.mp3'
:
gh
.
append
(
i
)
yin_liang
=
0.5
yin_liang
=
0.5
#pygame.mixer.music.set_volume(1)
#pygame.mixer.music.set_volume(1)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
pygame
.
mixer
.
music
.
play
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
yin_liang
+=
0.1
pygame
button
=
stop_img
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music
.
list
)
-
1
num
=
0
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
if
event
.
key
==
locals
.
K_UP
:
yin_liang
+=
0.1
yin_liang
+=
0.1
...
@@ -45,13 +35,14 @@ while True:
...
@@ -45,13 +35,14 @@ while True:
pygame
.
mixer
.
music
.
set_volume
(
yin_liang
)
pygame
.
mixer
.
music
.
set_volume
(
yin_liang
)
if
yin_liang
<
0
:
if
yin_liang
<
0
:
yin_liang
=
0
yin_liang
=
0
play_img
.
pygame
.
mixer
.
music
.
set_volume
(
yin_liang
)
if
yin_liang
<
0
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
yin_liang
=
0
num
+=
1
angle
+=
0
if
num
>
len
(
G_q
)
-
1
:
pygamem
pygamempy
num
=
0
play_img
pyfkmnj
.
mknjhjush
.
hdvmjdcgh
,
jac
,
pygame
.
mixer
.
music
.
load
(
po
+
'
\\
'
+
G_q
[
num
])
max
(
joh
.
)
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
#screen.blit(start, (270, 330)) # 暂停按钮
#screen.blit(start, (270, 330)) # 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
...
...
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