Commit 87a86b27 by BellCodeEditor

save project

parent 4659e5f5
Showing with 12 additions and 38 deletions
...@@ -12,33 +12,8 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,33 +12,8 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲4.ogg')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume += 0.1
if volume > 1:
volume=1
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.load('歌曲4.ogg')
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
start = stop_img
click = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -46,27 +21,26 @@ while True: ...@@ -46,27 +21,26 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume < 0 or volume==0: if volume > 1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0 <or volume==0: if volume < 0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 click += 1
if click%2 == 0: if click % 2 == 0:
pygame.mixer.music.unpause() pygame.mixer.music.unpasus()
start = stop_img play_button = play_img
else: else:
pygame.mixer.music.pause() pygame.mixer.music.pause()
start = play_img play_button = play_img
if pygame.mixer.music.get_busy()==False:
if volume <=0:
volume = 0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
......
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