Commit 7e1376c8 by BellCodeEditor

save project

parent a717524d
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((640,480))
background = pygame.image.load("background.png")
last = pygame.image.load("last.png")
logo = pygame.image.load("logo.png")
next = pygame.image.load("next.png")
play = pygame.image.load("play.png")
stop = pygame.image.load("stop.png")
font = pygame.font.Font("neuropol.ttf",20)
fps = pygame.time.Clock()
pygame.mixer.music.load("test.wav")
volume = 0.2
click = 0
pygame.mixer.music.set_volume(volume)
play_button = stop
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x < 270 and x < 330 and y < 430 and y > 330:
if click == 0:
click = 1
play_button = play
pygame. mixer.music.pause()
else:
click = 0
play_button = stop
pygame.mixer.music.unpause()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
screen.blit(background,(0,0))
screen.blit(logo,(170,60))
screen.blit(play_button,(270,330))
screen.blit(last,(120,350))
screen.blit(next,(420,350))
pygame.display.update()
fps.tick(30)
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next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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