Commit 616e7fbf by BellCodeEditor

save project

parent a717524d
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
music1 = pygame.mixer.music.load('歌曲3.wav')
# pygame.mixer.music.play()
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if pygame.mixer.music.get_busy==False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
# import pygame
# from pygame import locals
# import random
# # 初始化pygame,为使用硬件做准备
# pygame.init()
# myfont=pygame.font.Font("neuropol.ttf",15)
# # 创建一个窗口
# screen = pygame.display.set_mode((660, 480))
# FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# # 背景
# background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png') # 头 朝右
# food = pygame.image.load('apple.png') # 食物 苹果
# body = pygame.image.load('body.png') # 身体
# left = pygame.image.load('left.png') # 头 朝左
# up = pygame.image.load('up.png') # 头 朝上
# down = pygame.image.load('down.png') # 头 朝下
# x, y = 240, 120
# position = [(180, 90), (180, 120), (210, 120), (x, y)]
# score=0
# setheading = "right"
# snake_head = right
# apple_x=360
# apple_y=300
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_RIGHT and setheading != "left":
# setheading = 'right'
# snake_head = right
# if event.key == locals.K_LEFT and setheading != "right":
# setheading = 'left'
# snake_head = left
# if event.key == locals.K_UP and setheading != "down":
# setheading = 'up'
# snake_head = up
# if event.key == locals.K_DOWN and setheading != "up":
# setheading = 'down'
# snake_head = down
# if x<0 or x>630 or y<0 or y>450:
# exit()
# # 设置贪吃蛇的头部坐标
# if setheading == "right":
# x += 30
# elif setheading == "left":
# x -= 30
# elif setheading == "up":
# y -= 30
# else:
# y += 30
# position.append((x, y))
# if x==apple_x and y==apple_y:
# apple_x=random.randint(1,22)*30-30
# apple_y=random.randint(1,16)*30-30
# score+=10
# else:
# position.pop(0)
# # 将背景图画上去
# screen.blit(background, (0, 0))
# # 将贪吃蛇的头画上去
# screen.blit(snake_head, position[-1])
# # 将贪吃蛇的身体画上去
# for i in range(len(position)-1):
# screen.blit(body, position[i])
# # 将果实画上去
# screen.blit(food, (apple_x, apple_y))
# # 刷新画面
# info="Score"+str(score)
# text=myfont.render(info,True,(0,0,0))
# screen.blit(text,(540,10))
# pygame.display.update()
# FPSCLOCK.tick(10)
\ No newline at end of file
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next.png

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play.png

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stop.png

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