Commit 2de86fee by BellCodeEditor

auto save

parent a717524d
File added
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('fgyg.mp3')
yin_liang=0.5
#pygame.mixer.music.set_volume(1)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if x >120 and x < 220 and y > 350 and y <400:
num -= 1
if num < 0:
num = len
pygame.mixer.music.play()
if event.type==locals.KEYDOWN:
if event.key == locals.K_UP:
yin_liang+=0.1
pygame button = stop_img
if x >420 and x < 520 and y > 350 and y <400:
num+= 1
if num> len(music.list)-1
num=0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
if event.type==locals.KEYDOWN:
if event.key == locals.K_UP:
yin_liang+=0.1
pygame.mixer.music.set_volume(yin_liang)
if event.key == locals.K_DOWN:
yin_liang-=0.1
pygame.mixer.music.set_volume(yin_liang)
if yin_liang<0:
yin_liang=0
play_img. pygame.mixer.music.set_volume(yin_liang)
if yin_liang<0:
yin_liang=0
angle+=0
pygamem pygamempy
play_img pyfkmnj. mknjhjush .hdvmjdcgh ,jac,
max(joh.)
screen.blit(bg_img, (0, 0)) # 填充背景
#screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
File added
next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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