Commit 1906b5a5 by BellCodeEditor

save project

parent d89d4760
Showing with 18 additions and 20 deletions
...@@ -11,7 +11,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,7 +11,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
my_font=pygame.font.Font('neuropol.ttf',18) my_font=pygame.font.Font('neuropol.ttf',18)
text=my_font.render('Score:10',True,(0,0,0)) text=my_font.render('Score:10',True,(0,0,0))
c=0 c=0
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲4.ogg')
...@@ -19,12 +19,12 @@ volume=0.2 ...@@ -19,12 +19,12 @@ volume=0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume >1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
...@@ -32,22 +32,21 @@ while True: ...@@ -32,22 +32,21 @@ while True:
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.type == locals.MOUSEBUTTONDOMN: click += 1
click += 0.1 if click % 2 == 0:
if click % 2 < 0: pygame.mixer.music.unpause()
pygame.mixer.music.unpause() else:
else: pygame.mixer.music.pause()
pygame.mixer.music.pause() if pygame.mixer.music.get_busy() == False:
if pygame.music.mixer.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
screen.blit(text,(540,10)) screen.blit(text,(540,10))
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