Commit 0b4cb4b7 by BellCodeEditor

save project

parent a7aee96c
Showing with 15 additions and 3 deletions
...@@ -11,16 +11,28 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,16 +11,28 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
l=0.2
pygame.mixer.music.set_volume(l)
pygame.
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
l+=0.1
if l>1:
l=1
pygame.mixer.music.set_volume(l)
if event.key == locals.K_DOWN:
l-=0.1
if l<0:
l=0
pygame.mixer.music.set_volume(l)
if pygame.mixer.music.get_busy()==False: if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
......
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