Commit 084f3e5f by BellCodeEditor

save project

parent 5e2f80ec
Showing with 17 additions and 7 deletions
...@@ -12,29 +12,39 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,29 +12,39 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲1.wav") pygame.mixer.music.load("歌曲1.wav")
sb=0.2 sb=0
pygame.mixer.music.set_volume(sb) pygame.mixer.music.set_volume(sb)
sbb=1
play=stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==pygame.QUIT: if event.type==pygame.QUIT:
exit() exit()
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
if event.type==pygame.KEYDOWN: if event.type==pygame.KEYDOWN:
if event.type==pygame.K_UP: if event.key==pygame.K_UP:
sb+=0.1 sb+=0.1
if sb>1: if sb>1:
sb=1 sb=1
pygame.mixer.music.set_volume(sb) pygame.mixer.music.set_volume(sb)
if event.type==pygame.K_DOWN: if event.key==pygame.K_DOWN:
sb-=0.1 sb-=0.1
if sb<0: if sb<0:
sb=0 sb=0
pygame.mixer.music.set_volume(sb) pygame.mixer.music.set_volume(sb)
if event.type==pygame.MOUSEBUTTONDOWN:
sbb+=1
if sbb%2==1:
play=stop_img
pygame.mixer.music.unpause()
else:
play=play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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