Commit 07a68c0c by BellCodeEditor

save project

parent 6a64e77f
...@@ -11,23 +11,20 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,23 +11,20 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲3.wav")
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
start = stop_img
click = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN: if pygame.mixer.music.get_busy()==False:
if event.type==locals.K_UP: pygame.mixer.music.play()
volume+=0.1
if volume>1:
volume=0
if event.type==locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
...@@ -37,2185 +34,3 @@ while True: ...@@ -37,2185 +34,3 @@ while True:
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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