import pygame from pygame import locals import random # 初始化pygame,为使用硬件做准备 pygame.init() # 创建一个窗口 screen = pygame.display.set_mode((660, 480)) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 背景 background = pygame.image.load('bg.png') right = pygame.image.load('right.png') # 头 朝右 food = pygame.image.load('apple.png') # 食物 苹果 body = pygame.image.load('body.png') # 身体 left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png') # 头 朝上 down = pygame.image.load('down.png') # 头 朝下 ziti = pygame.font.Font('neuropol.ttf',18) x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] apple_x = 360 apple_y = 300 setheading = "right" snake_head = right score = 0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if event.key == locals.K_RIGHT and setheading != "left": setheading = 'right' snake_head = right if event.key == locals.K_LEFT and setheading != "right": setheading = 'left' snake_head = left if event.key == locals.K_UP and setheading != "down": setheading = 'up' snake_head = up if event.key == locals.K_DOWN and setheading != "up": setheading = 'down' snake_head = down # 设置贪吃蛇的头部坐标 if setheading == "right": x += 30 elif setheading == "left": x -= 30 elif setheading == "up": y -= 30 else: y += 30 position.append((x, y)) if x==apple_x and y==apple_y: apple_x = random.randint(0,21)*30 apple_y = random.randint(0,15)*30 else: position.pop(0) #贪吃蛇是否碰到墙 # 将背景图画上去 screen.blit(background, (0, 0)) # 将贪吃蛇的头画上去 screen.blit(snake_head, position[-1]) # 将贪吃蛇的身体画上去 for i in range(len(position)-1): screen.blit(body, position[i]) # 将果实画上去 screen.blit(food, (apple_x, apple_y)) #绘制分数 info = "Score"+ str(score) text = ziti.render(info,True,(0,0,225)) screen.blit(text,(540,10)) # 刷新画面 pygame.display.update() FPSCLOCK.tick(6)