import pygame from pygame import locals import random # 初始化pygame,为使用硬件做准备 pygame.init() screen = pygame.display.set_mode((660, 480)) FPSCLOCK = pygame.time.Clock() background = pygame.image.load('bg.png') right = pygame.image.load('right.png') food = pygame.image.load('apple.png') body = pygame.image.load('body.png') left = pygame.image.load('left.png') up = pygame.image.load('up.png') down = pygame.image.load('down.png') my_font = pygame.font.Font('neuropol.ttf',18) x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] apple_x = 360 apple_y = 300 setheading = "right" snake_head = right score = 0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if event.key == locals.K_RIGHT and setheading != "left": setheading = 'right' snake_head = right if event.key == locals.K_LEFT and setheading != "right": setheading = 'left' snake_head = left if event.key == locals.K_UP and setheading != "down": setheading = 'up' snake_head = up if event.key == locals.K_DOWN and setheading != "up": setheading = 'down' snake_head = down if setheading == "right": x += 30 elif setheading == "left": x -= 30 elif setheading == "up": y -= 30 else: y += 30 if x == apple_x and y == apple_y: num1 = random.randint(1,22) num2 = random.randint(1,16) apple_x = 30*num1-30 apple_y = 30*num2-30 score += 10 else: position.pop(0) if x < 0 or x > 630 or y < 0 or y > 450: exit() position.append((x, y)) screen.blit(background, (0, 0)) screen.blit(snake_head, position[-1]) for i in range(len(position)-1): screen.blit(body, position[i]) screen.blit(food, (apple_x,apple_y)) info = 'Score'+str(score) text = my_font.render(info, True, (0,0,0)) screen.blit(text,(540,10)) pygame.display.update() FPSCLOCK.tick(3)