Commit f334ba92 by BellCodeEditor

save project

parent 829c07da
Showing with 5 additions and 3 deletions
...@@ -12,10 +12,10 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -12,10 +12,10 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身 body = pygame.image.load('body.png') # 身
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝朝上
down = pygame.image.load('down.png') # 头 down = pygame.image.load('down.png') # 头
a = pygame.font.Font('neuropol.ttf',18) a = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
...@@ -60,6 +60,8 @@ while True: ...@@ -60,6 +60,8 @@ while True:
y1 = random.randint(0,15) * 30 y1 = random.randint(0,15) * 30
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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