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Commit e5bee116 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 52f26819
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  • apple.png
  • bg.png
  • body.png
  • down.png
  • left.png
  • neuropol.ttf
  • right.png
  • snake.py
  • up.png
apple.png 0 → 100644
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apple.png

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bg.png 0 → 100644
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bg.png

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body.png 0 → 100644
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body.png

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down.png 0 → 100644
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down.png

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left.png 0 → 100644
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left.png

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neuropol.ttf 0 → 100644
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right.png 0 → 100644
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right.png

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snake.py 0 → 100644
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import pygame
import random
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
my_font = pygame.font.SysFont('ROMAN.FON',18)
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
apple_x,apple_y=360,300
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
#接收到退出事件后退出程序
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and setheading!="left":
setheading = 'right'
snake_head=right
elif event.key == pygame.K_LEFT and setheading!="right":
setheading = 'left'
snake_head=left
elif event.key == pygame.K_UP and setheading!="down":
setheading = 'up'
snake_head=up
elif event.key == pygame.K_DOWN and setheading!="up":
setheading = 'down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background,(0,0))
screen.blit(snake_head,(x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(apple,(apple_x,apple_y))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(7)
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up.png 0 → 100644
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up.png

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