Commit e05ac00e by BellCodeEditor

save project

parent 52f26819
Showing with 87 additions and 0 deletions
import pygame
from pygame import locals
from pygame import time
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
score=0
my_font = pygame.font.Font('neuropol.ttf',20)
x=240
y=120
position = [(120,90),(180,120),(210,120),(x,y)]
apple_x=330
apple_y=240
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
setheading = 'right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left' :
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
if setheading == 'right':
x += 30
if setheading == 'left':
x -= 30
if setheading == 'up':
y -= 30
if setheading == 'down':
y += 30
position.append((x,y))
if x == apple_x and y==apple_y:
score +=1
apple = random.randint(0,21)
apple1 = random.randint(0,15)
apple_x=apple*30
apple_y=apple1*30
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
info = 'Score'+str(score)
text=my_font.render(info,True,(20,51,81))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(4)
\ No newline at end of file
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