Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson3_diy4
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
b57da0b6
authored
Nov 23, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
90221fc3
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
27 additions
and
5 deletions
snake.py
路障2.png
snake.py
View file @
b57da0b6
...
...
@@ -9,7 +9,7 @@ pygame.init()
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
ticks
=
5
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
...
...
@@ -18,12 +18,16 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
roadblock
=
pygame
.
image
.
load
(
"路障2.png"
)
font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
score
=
0
x
,
y
=
240
,
120
position
=
[(
x
,
y
)]
apple_x
=
360
apple_y
=
300
roadblock_x
=
300
roadblock_y
=
240
roadblock_position
=
[(
roadblock_x
,
roadblock_y
)]
setheading
=
"right"
snake_head
=
right
...
...
@@ -60,34 +64,52 @@ while True:
if
x
>
630
or
y
>
450
or
x
<
0
or
y
<
0
:
exit
()
for
i
in
roadblock_position
:
if
i
==
(
x
,
y
):
exit
()
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
apple_x
=
num1
*
30
-
30
apple_y
=
num2
*
30
-
30
if
len
(
roadblock_position
)
<
10
:
num3
=
random
.
randint
(
1
,
22
)
num4
=
random
.
randint
(
1
,
16
)
if
num3
==
num1
and
num2
==
num4
or
num3
==
x
and
num4
==
y
:
num3
=
random
.
randint
(
1
,
22
)
num4
=
random
.
randint
(
1
,
16
)
roadblock_x
=
num3
*
30
-
30
roadblock_y
=
num4
*
30
-
30
roadblock_position
.
append
((
roadblock_x
,
roadblock_y
))
score
+=
1
else
:
position
.
pop
(
0
)
info
=
"SCORE:"
+
str
(
score
)
a
=
font
.
render
(
info
,
True
,(
0
,
0
,
0
))
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将背景图画上去
c
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
for
i
in
range
(
len
(
roadblock_position
)
-
1
):
screen
.
blit
(
roadblock
,
roadblock_position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,(
apple_x
,
apple_y
))
screen
.
blit
(
a
,
(
0
,
0
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
FPSCLOCK
.
tick
(
ticks
)
\ No newline at end of file
路障2.png
0 → 100644
View file @
b57da0b6
858 Bytes
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment