Commit 79c85d9f by BellCodeEditor

save project

parent 52f26819
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

position = [(180, 90), (180, 120), (210, 120), (210,120)]
head_xy = position[-1]
for i in position[:-2]:
if head_xy = i:
print(55)
\ No newline at end of file
down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
#导入字体
font = pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0
while True:
head_xy = position[-1]
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
if x == apple_x and y == apple_y :
score += 10
mun1 = random.randint(1,22)
mun2 = random.randint(1,12)
apple_x = mun1 * 30 - 30
apple_y = mun2 *30 - 30
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
for i in position[:-2]:
if head_xy == i:
exit()
position.append((x, y))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
#控制分数
info = "Score" + str(score)
#渲染字体
My_font = font.render(info,True,(0,0,0))
#渲染到屏幕
screen.blit(My_font,(540,0))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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