Commit 6e6b67e0 by BellCodeEditor

save project

parent 996f701e
Showing with 6 additions and 4 deletions
...@@ -18,12 +18,12 @@ body = pygame.image.load('body.png') # 身体 ...@@ -18,12 +18,12 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_foot=pygame.font.Font('neuropol.ttf',21)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
h_x=360 h_x=360
h_y=300 h_y=300
s=0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -65,7 +65,7 @@ while True: ...@@ -65,7 +65,7 @@ while True:
else: else:
position.pop(0) position.pop(0)
if x>630 or y>450: if x>630 or y>450 or x<0 or y<0:
exit() exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -78,7 +78,8 @@ while True: ...@@ -78,7 +78,8 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (h_x, h_y)) screen.blit(food, (h_x, h_y))
info="Screen"+str(screen) info="Screen"+str(screen)
text=my_foot.render(info,Ture,(0,0,0)) text=my_foot.render(info,True,(0,0,0))
screen.blit(text)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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