Commit 6ca81132 by BellCodeEditor

save project

parent b69cd977
Showing with 41 additions and 4 deletions
...@@ -16,16 +16,53 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,16 +16,53 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol,ttf",18) my_font=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
ax=360 ax=360
ay=300 ay=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
) score=0
position.append((x, y)) while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
if x==ax and y==ay:
sx=random.randint(1,22)
sy=random.randint(1,16)
ax=sx*30-30
ay=sy*30-30
score+=30
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>540:
exit()
position.append((x, y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -37,7 +74,7 @@ snake_head = right ...@@ -37,7 +74,7 @@ snake_head = right
# 将果实画上去 # 将果实画上去
screen.blit(food, (ax, ay)) screen.blit(food, (ax, ay))
info="Score"+str(score) info="Score"+str(score)
text=my_font,render(info,True,(0,0,0)) text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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