Commit 56985cba by BellCodeEditor

auto save

parent c64d2162
Showing with 0 additions and 41 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() 
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
          
            exit()
    x += 30  
    position.append((x, y))
    position.pop(0)
    screen.blit(background, (0, 0))
  
    screen.blit(right, position[-1])  #
  
    for i in range(len(position)-1):
        screen.blit(body, position[i])
    screen.blit(food, (360, 300))
    pygame.display.update()
    FPSCLOCK.tick(3)
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