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Commit
4410a264
authored
Sep 04, 2022
by
BellCodeEditor
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src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg
src=http___img.3dmgame.com_uploads_images_news_20210702_1625220279_673168.jpg&refer=http___img.3dmgame(1).jpg
src=http___pic.51yuansu.com_pic3_cover_03_17_15_5b5ee31e003a6_610.jpg&refer=http___pic.51yuansu(1).jpg
老六.py
src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg
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View file @
4410a264
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src=http___img.3dmgame.com_uploads_images_news_20210702_1625220279_673168.jpg&refer=http___img.3dmgame(1).jpg
0 → 100644
View file @
4410a264
121 KB
src=http___pic.51yuansu.com_pic3_cover_03_17_15_5b5ee31e003a6_610.jpg&refer=http___pic.51yuansu(1).jpg
0 → 100644
View file @
4410a264
1.69 KB
老六.py
0 → 100644
View file @
4410a264
import
pygame
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPS
=
pygame
.
time
.
Clock
()
background
=
pygame
.
image
.
load
(
'src=http___img.3dmgame.com_uploads_images_news_20210702_1625220279_673168.jpg&refer=http___img.3dmgame(1).jpg'
)
right
=
pygame
.
image
.
load
(
'src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg'
)
food
=
pygame
.
image
.
load
(
'src=http___pic.51yuansu.com_pic3_cover_03_17_15_5b5ee31e003a6_610.jpg&refer=http___pic.51yuansu(1).jpg'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg'
)
up
=
pygame
.
image
.
load
(
'src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg'
)
down
=
pygame
.
image
.
load
(
'src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg'
)
ttf
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
pos
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
set
=
'right'
snake_head
=
right
ax
=
360
ay
=
300
score
=
0
while
True
for
event
in
pygame
.
event
.
get
()
print
(
event
)
if
event
.
type
==
locals
.
QUIT
exit
()
elif
event
.
type
==
locals
.
KEYDOWN
if
event
.
key
==
locals
.
K_d
and
set
!=
'left'
set
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_a
and
set
!=
'right'
set
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_w
and
set
!=
'down'
set
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_s
and
set
!=
'up'
set
=
'down'
snake_head
=
down
if
set
==
'right'
x
+=
30
elif
set
==
'left'
x
-=
30
elif
set
==
'up'
y
-=
30
else
y
+=
30
if
x
==
ax
and
y
==
ay
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
ax
=
30
num1
-
30
ay
=
30
num2
-
30
score
+=
10
else
score
+=
10
pos
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
pos
.
append
((
x
,
y
))
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
right
,
pos
[
-
1
])
for
i
in
range
(
len
(
pos
)
-
1
)
screen
.
blit
(
body
,
pos
[
i
])
screen
.
blit
(
food
,(
ax
,
ay
))
info
=
'Score'
+
str
(
score
)
text
=
ttf
.
render
(
info
,
True
,(
0
,
255
,
0
))
screen
.
blit
(
text
,(
500
,
10
))
pygame
.
display
.
update
()
FPS
.
tick
(
5
)
\ No newline at end of file
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