Commit 3a101860 by BellCodeEditor

auto save

parent 18f047db
Showing with 2 additions and 15 deletions
import random
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
......@@ -27,7 +21,6 @@ score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
......@@ -42,8 +35,6 @@ while True:
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
......@@ -53,11 +44,8 @@ while True:
else:
y += 30
position.append((x, y))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
info='Score' + str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
......@@ -71,10 +59,8 @@ while True:
position.pop(0)
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (apple_x,apple_y))
# 刷新画面
pygame.display.update()
if x<0 or x>630 or y<0 or y>450 :
if x<0 or x>630 or y<0 or y>450:
exit()
FPSCLOCK.tick(8)
\ No newline at end of file
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