Commit 2fcc288b by BellCodeEditor

save project

parent c59ba90d
Showing with 16 additions and 15 deletions
...@@ -17,12 +17,12 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,12 +17,12 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropel.ttf', 18) my_font = pygame.font.Font('neuropol.ttf', 18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 #苹果横坐标 apple_x = 360 # 苹果横坐标
apple_y = 300 #苹果纵坐标 apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -57,30 +57,32 @@ while True: ...@@ -57,30 +57,32 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
#贪吃蛇吃到了苹果 # 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
score += 1 score += 1
num1 = random.randint(1, 22) #横排的几个格子 num1 = random.randint(1, 22) # 横排的几个格子
num2 = random.randint(1, 16) #纵排的几个格子 num2 = random.randint(1, 16) # 纵排的几个格子
apple_x = 30*num1-30 #苹果的X坐标 apple_x = 30 * num1 - 30 # 苹果的X坐标
apple_y = 30*num2-30 #苹果的Y坐标 apple_y = 30 * num2 - 30 # 苹果的Y坐标
else: else:
position.pop(0) position.pop(0)
#贪吃蛇撞墙
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position) - 1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x, apple_y))
#绘制分数 # 绘制分数
info = "Score:"+ str(score) info = "Score:" + str(score)
text = my_font.render(info, True, (0, 0, 0)) text = my_font.render(info, True, (0, 0, 0))
score.blit(text, (540, 10)) screen.blit(text, (540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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