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Commit 2aa55ff8 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 52f26819 c252268l1354p256a13985/wx065038
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Showing with 92 additions and 0 deletions
  • apple.png
  • bg.png
  • body.png
  • down.png
  • left.png
  • neuropol.ttf
  • right.png
  • simsun.ttc
  • snake.py
  • up.png
apple.png 0 → 100644
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apple.png

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bg.png

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body.png 0 → 100644
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body.png

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down.png

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left.png 0 → 100644
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left.png

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neuropol.ttf 0 → 100644
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right.png

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snake.py 0 → 100644
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import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=300
apple_y=360
setheading = "right"
snake_head = right
fenshu = 0
jieshu = 0
changdu = 3
ziti = pygame.font.Font('simsun.ttc',30)#载入字体对象
ziti2 = pygame.font.Font('simsun.ttc',50)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if apple_x == x and apple_y == y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
fenshu+=10
changdu+=1
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
zifuchang = '分数:'+str(fenshu)+'\n长度:'+str(changdu)
text = ziti.render(zifuchang,True,(0,0,0))#创建字体变量
# 刷新画面
screen.blit(text,(400,10))
if 0>x or x>630 or 0>y or y>450:
text = ziti2.render('游戏结束',True,(255,0,0))
screen.blit(text,(230,240))
jieshu=1
pygame.display.update()
if jieshu==0:
#显示字
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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