Commit 148a80ba by BellCodeEditor

auto save

parent 52f26819
Showing with 108 additions and 0 deletions
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLPCK=pygame.time.Clock()
backgroud=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('appie.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=360
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=left
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=='left':
x-=30
elif setheading="up" :
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num2-30
else:
position.pop(0)
screen.blit(backgroud,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
info="Score:"+str(score)
text=my_font.render(info.True,(0,0,0))
screen.blit
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