import pygame
from pygame import locals
import random
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()  
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')      
food = pygame.image.load('apple.png')       
body = pygame.image.load('body.png')        
left = pygame.image.load('left.png')        
up = pygame.image.load('up.png')            
down = pygame.image.load('down.png') 
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 420
apple_y = 120
setheading = "right"
snake_head = right
score = 0
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_RIGHT and setheading != "left":
                setheading = 'right'
                snake_head = right
            if event.key == locals.K_LEFT and setheading != "right":
                setheading = 'left'
                snake_head = left
            if event.key == locals.K_UP and setheading != "down":
                setheading = 'up'
                snake_head = up
            if event.key == locals.K_DOWN and setheading != "up":
                setheading = 'down'
                snake_head = down
    if setheading == "right":
        x += 30
    elif setheading == "left":
        x -= 30
    elif setheading == "up":
        y -= 30
    else:
        y += 30
    position.append((x, y))
    if x==apple_x and y==apple_y:
        num1 = random.randint(1,22)
        num2 = random.randint(1,16)
        apple_x = 30*num1-30
        apple_y = 30*num2-30
    else:
        position.pop(0)
    
    screen.blit(background, (0, 0))
    screen.blit(snake_head, position[-1])
    
    for i in range(len(position)-1):
        screen.blit(body, position[i])
    
    screen.blit(food, (apple_x, apple_y))
    info = "Score:" + str(score)
    text = my_font.render(info,True,(0,0,0))
    screen.blit(text,(540,10))
    
    pygame.display.update()
    FPSCLOCK.tick(3)