Commit f84b7ec5 by BellCodeEditor

save project

parent b8de0590
Showing with 7 additions and 6 deletions
...@@ -18,14 +18,14 @@ left = pygame.image.load('left.png') ...@@ -18,14 +18,14 @@ left = pygame.image.load('left.png')
apple= pygame.image.load('apple.png') # 头 朝左 apple= pygame.image.load('apple.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
score=0 score=3
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x,apple_y=300,360 apple_x,apple_y=300,360
o=pygame.font.Font(neuropol.ttf,18) o=pygame.font.Font("neuropol.ttf",18)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -65,8 +65,7 @@ while True: ...@@ -65,8 +65,7 @@ while True:
else: else:
position.pop(0) position.pop(0)
info='Score'+str(score) info='Score'+str(score)
u=o.render('info',Ture,(o,255,0))
screen.blit(u, (510, 20))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -77,6 +76,8 @@ while True: ...@@ -77,6 +76,8 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food,(apple_x,apple_y)) screen.blit(food,(apple_x,apple_y))
u=o.render(info,True,(0,255,0))
screen.blit(u, (510, 20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(10) FPSCLOCK.tick(7)
\ No newline at end of file \ No newline at end of file
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