Commit effb3f58 by BellCodeEditor

save project

parent 7236d2d5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
d = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
a = pygame.image.load('left.png') # 头 朝左
w = pygame.image.load('up.png') # 头 朝上
s = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
apple_x,apple_y=360,300
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "d"
snake_head = d
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_D and setheading != "a":
setheading = 'd'
snake_head = d
if event.key == locals.K_A and setheading != "d":
setheading = 'a'
snake_head = a
if event.key == locals.K_W and setheading != "s":
setheading = 'w'
snake_head = w
if event.key == locals.K_S and setheading != "w":
setheading = 's'
snake_head = s
# 设置贪吃蛇的头部坐标
if setheading == "d":
x += 30
elif setheading == "a":
x -= 30
elif setheading == "w":
y -= 30
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x,apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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