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Commit
cd540636
authored
3 years ago
by
BellCodeEditor
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parent
43ffca7c
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13 additions
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9 deletions
STXINWEI.TTF
WINGDNG2.TTF
snake.py
STXINWEI.TTF
0 → 100644
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cd540636
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WINGDNG2.TTF
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snake.py
View file @
cd540636
...
@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
...
@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
"STXINWEI.TTF"
,
40
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
a2x
=
random
.
randint
(
1
,
21
)
a2x
=
random
.
randint
(
1
,
21
)
...
@@ -26,7 +26,10 @@ apple_x=30*a2x
...
@@ -26,7 +26,10 @@ apple_x=30*a2x
apple_y
=
30
*
a2y
apple_y
=
30
*
a2y
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
r
=
0
g
=
0
b
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -57,6 +60,10 @@ while True:
...
@@ -57,6 +60,10 @@ while True:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
position
.
pop
(
0
)
r
=
random
.
randint
(
0
,
255
)
g
=
random
.
randint
(
0
,
255
)
b
=
random
.
randint
(
0
,
255
)
text
=
my_font
.
render
(
"Score:"
+
str
(
score
),
True
,(
r
,
g
,
b
))
# 将背景图画上去
# 将背景图画上去
if
y
==
apple_y
and
apple_x
==
x
:
if
y
==
apple_y
and
apple_x
==
x
:
a2x
=
random
.
randint
(
1
,
21
)
a2x
=
random
.
randint
(
1
,
21
)
...
@@ -64,20 +71,17 @@ while True:
...
@@ -64,20 +71,17 @@ while True:
apple_x
=
30
*
a2x
apple_x
=
30
*
a2x
apple_y
=
30
*
a2y
apple_y
=
30
*
a2y
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
score
+=
10
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
text
,(
0
,
1
))
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
7
)
FPSCLOCK
.
tick
(
10
)
\ No newline at end of file
\ No newline at end of file
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