Commit cd540636 by BellCodeEditor

save project

parent 43ffca7c
Showing with 13 additions and 9 deletions
File added
File added
......@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("STXINWEI.TTF",40)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
a2x=random.randint(1,21)
......@@ -26,7 +26,10 @@ apple_x=30*a2x
apple_y=30*a2y
setheading = "right"
snake_head = right
score=0
r=0
g=0
b=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -57,6 +60,10 @@ while True:
y += 30
position.append((x, y))
position.pop(0)
r = random.randint(0,255)
g = random.randint(0,255)
b = random.randint(0,255)
text = my_font.render("Score:"+str(score),True,(r,g,b))
# 将背景图画上去
if y==apple_y and apple_x==x:
a2x=random.randint(1,21)
......@@ -64,20 +71,17 @@ while True:
apple_x=30*a2x
apple_y=30*a2y
position.append((x,y))
score+=10
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(text,(0,1))
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(7)
\ No newline at end of file
FPSCLOCK.tick(10)
\ No newline at end of file
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