Commit c68f1592 by BellCodeEditor

save project

parent d495de84
Showing with 4 additions and 11 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
......@@ -21,11 +18,9 @@ my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
apple_x,apple_y = 360,300
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -44,7 +39,8 @@ while True:
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if x<0 or x>630 or y<0 or y>450:
exit()
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
......@@ -60,17 +56,17 @@ while True:
num2 = random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score+=10
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
......@@ -79,4 +75,3 @@ while True:
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
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