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Commit baab0c85 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 7236d2d5
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  • apple.png
  • bg.png
  • body.png
  • down.png
  • left.png
  • neuropol.ttf
  • right.png
  • snake.py
  • up.png
apple.png 0 → 100644
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apple.png

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bg.png 0 → 100644
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bg.png

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body.png 0 → 100644
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body.png

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down.png 0 → 100644
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down.png

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left.png 0 → 100644
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left.png

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neuropol.ttf 0 → 100644
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right.png 0 → 100644
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right.png

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snake.py 0 → 100644
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import pygame
import random
from pygame import locals
record = 0
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
text = pygame.font.Font('neuropol.ttf', 18)
snake_x , snake_y = 240 , 120
BLACK = (0,0,0)
GREEN = (0,255,0)
BLUE = (0,0,128)
shengcheng = True
chaoxiang = 'right'
chaoxiang_1 = right
FPSCLOOK = pygame.time.Clock()
xy_tanchishe = [(180,90), (180,120), (210,120), (snake_x, snake_y)]
while True:
fontObj = pygame.font.Font('freesansbold.ttf',32)
textSurfaceObj = fontObj.render('Hello world!',True,GREEN,BLUE)
#get_rect()方法返回rect对象
textRectObj = textSurfaceObj.get_rect()
textRectObj.center=(200,150)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
#print(1)
if event.key == locals.K_RIGHT and chaoxiang != 'left':
chaoxiang = 'right'
chaoxiang_1 = right
if event.key == locals.K_LEFT and chaoxiang != 'right':
chaoxiang = 'left'
chaoxiang_1 = left
if event.key == locals.K_DOWN and chaoxiang != 'up':
chaoxiang = 'down'
chaoxiang_1 = down
if event.key == locals.K_UP and chaoxiang != 'down':
chaoxiang = 'up'
chaoxiang_1 = up
if chaoxiang == 'right':
snake_x += 30
elif chaoxiang == 'left':
snake_x -= 30
elif chaoxiang == 'up':
snake_y -= 30
else:
snake_y += 30
xy_tanchishe.append((snake_x,snake_y))
xy_tanchishe.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
lis = 'score:' + str(record)
texta = text.render(lis, True, (0,0,0))
screen.blit(texta,(540,10))
# 将贪吃蛇头画上去
screen.blit(chaoxiang_1, (snake_x, snake_y))
# 将贪吃蛇的身体画上去
for i in range(len(xy_tanchishe)-1):
screen.blit(body,xy_tanchishe[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
#screen.blit(food, (random.randint(30, 650), random.randint(30, 450)))
if shengcheng:
shengcheng_x = random.randrange(0, 630, 30)
shengcheng_y = random.randrange(0, 450, 30)
shengcheng = False
screen.blit(food, (shengcheng_x, shengcheng_y))
if snake_x == shengcheng_x and snake_y == shengcheng_y:
shengcheng = True
xy_tanchishe.insert(0, xy_tanchishe[0])
record += 1
if snake_x < 0 or snake_x > 630 or snake_y < 0 or snake_y > 450:
exit()
FPSCLOOK.tick(3)
# 刷新画面
pygame.display.update()
\ No newline at end of file
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