Commit baab0c85 by BellCodeEditor

save project

parent 7236d2d5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
import random
from pygame import locals
record = 0
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
text = pygame.font.Font('neuropol.ttf', 18)
snake_x , snake_y = 240 , 120
BLACK = (0,0,0)
GREEN = (0,255,0)
BLUE = (0,0,128)
shengcheng = True
chaoxiang = 'right'
chaoxiang_1 = right
FPSCLOOK = pygame.time.Clock()
xy_tanchishe = [(180,90), (180,120), (210,120), (snake_x, snake_y)]
while True:
fontObj = pygame.font.Font('freesansbold.ttf',32)
textSurfaceObj = fontObj.render('Hello world!',True,GREEN,BLUE)
#get_rect()方法返回rect对象
textRectObj = textSurfaceObj.get_rect()
textRectObj.center=(200,150)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
#print(1)
if event.key == locals.K_RIGHT and chaoxiang != 'left':
chaoxiang = 'right'
chaoxiang_1 = right
if event.key == locals.K_LEFT and chaoxiang != 'right':
chaoxiang = 'left'
chaoxiang_1 = left
if event.key == locals.K_DOWN and chaoxiang != 'up':
chaoxiang = 'down'
chaoxiang_1 = down
if event.key == locals.K_UP and chaoxiang != 'down':
chaoxiang = 'up'
chaoxiang_1 = up
if chaoxiang == 'right':
snake_x += 30
elif chaoxiang == 'left':
snake_x -= 30
elif chaoxiang == 'up':
snake_y -= 30
else:
snake_y += 30
xy_tanchishe.append((snake_x,snake_y))
xy_tanchishe.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
lis = 'score:' + str(record)
texta = text.render(lis, True, (0,0,0))
screen.blit(texta,(540,10))
# 将贪吃蛇头画上去
screen.blit(chaoxiang_1, (snake_x, snake_y))
# 将贪吃蛇的身体画上去
for i in range(len(xy_tanchishe)-1):
screen.blit(body,xy_tanchishe[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
#screen.blit(food, (random.randint(30, 650), random.randint(30, 450)))
if shengcheng:
shengcheng_x = random.randrange(0, 630, 30)
shengcheng_y = random.randrange(0, 450, 30)
shengcheng = False
screen.blit(food, (shengcheng_x, shengcheng_y))
if snake_x == shengcheng_x and snake_y == shengcheng_y:
shengcheng = True
xy_tanchishe.insert(0, xy_tanchishe[0])
record += 1
if snake_x < 0 or snake_x > 630 or snake_y < 0 or snake_y > 450:
exit()
FPSCLOOK.tick(3)
# 刷新画面
pygame.display.update()
\ No newline at end of file
up.png

2.05 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment