Commit ba8b8e62 by BellCodeEditor

auto save

parent 8f3f1cad
Showing with 11 additions and 6 deletions
import random import random
import pygame import pygame
pygame.font.init()
from pygame import locals from pygame import locals
x,y=240,120 x,y=240,120
apple_x,apple_y=360,300 apple_x,apple_y=360,300
...@@ -17,7 +16,9 @@ pygame.init() ...@@ -17,7 +16,9 @@ pygame.init()
sj=pygame.time.Clock() sj=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
a=pygame.image.load('a.png')
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
...@@ -28,6 +29,7 @@ down = pygame.image.load('down.png') ...@@ -28,6 +29,7 @@ down = pygame.image.load('down.png')
z=[(180,90),(180,120),(210,120),(x,y)] z=[(180,90),(180,120),(210,120),(x,y)]
fx='right' fx='right'
snakehead = right snakehead = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event) print(event)
...@@ -47,6 +49,7 @@ while True: ...@@ -47,6 +49,7 @@ while True:
if event.key == locals.K_DOWN and fx !='up': if event.key == locals.K_DOWN and fx !='up':
fx = 'down' fx = 'down'
snakehead = down snakehead = down
if fx == 'right': if fx == 'right':
x += 30 x += 30
elif fx == 'left': elif fx == 'left':
...@@ -55,8 +58,7 @@ while True: ...@@ -55,8 +58,7 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x<0 or x>630 or y<0 or y>450:
exit()
# x+=30 # x+=30
z.append((x,y)) z.append((x,y))
...@@ -68,6 +70,7 @@ while True: ...@@ -68,6 +70,7 @@ while True:
# screen.blit(body,()) # screen.blit(body,())
# z.pop(0) # z.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snakehead, (x,y)) screen.blit(snakehead, (x,y))
...@@ -79,7 +82,9 @@ while True: ...@@ -79,7 +82,9 @@ while True:
# screen.blit(body, (180,90)) # screen.blit(body, (180,90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
pygame.font.init() #print(pygame.font.get_fonts())
#self.font=pygame.font.SysFont(None,48)
#self.font = pygame.font.SysFont('arial',48)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
sj.tick(15) sj.tick(4)
\ No newline at end of file \ No newline at end of file
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