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diff --git a/bg.png b/bg.png
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diff --git a/body.png b/body.png
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diff --git a/down.png b/down.png
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diff --git a/left.png b/left.png
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diff --git a/neuropol.ttf b/neuropol.ttf
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diff --git a/right.png b/right.png
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diff --git a/snake.py b/snake.py
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+++ b/snake.py
@@ -0,0 +1,105 @@
+from pygame import *;
+from time import sleep;
+
+import random;
+import sys;
+
+setHeading = "right";
+wasPause = True;
+score = 0;
+appleX = 240;
+appleY = 150;
+playerX = 240;
+playerY = 120;
+position = [(210, 120), (210, 150), (playerX, playerY)];
+
+# 初始化pygame,为使用pygame做准备
+init();
+
+background = image.load('bg.png');
+right = image.load('right.png');
+left = image.load('left.png');
+up = image.load('up.png');
+down = image.load('down.png');
+body = image.load('body.png');
+apple = image.load('apple.png');
+
+myFont = font.Font('阿朱泡泡体.ttf', 30);
+
+snakeHead = right;
+
+# 创建一个窗口
+screen = display.set_mode((660, 480));
+
+while 1:
+    if wasPause:
+        for events in event.get():
+            if events.type == QUIT:
+                sys.exit();
+            if events.type == KEYDOWN:
+                if events.key == K_w and setHeading != "down":
+                    setHeading = "up";
+                    snakeHead = up;
+                if events.key == K_s and setHeading != "up":
+                    setHeading = "down";
+                    snakeHead = down;
+                if events.key == K_a and setHeading != "right":
+                    setHeading = "left";
+                    snakeHead = left;
+                if events.key == K_d and setHeading != "left":
+                    setHeading = "right";
+                    snakeHead = right;
+
+        if setHeading == "up":
+            playerY -= 30;
+
+            if playerX == appleX and playerY == appleY:
+                score += 30;
+                appleX = random.randint(1, 21) * 30;
+                appleY = random.randint(1, 15) * 30;
+        elif setHeading == "down":
+            playerY += 30;
+
+            if playerX == appleX and playerY == appleY:
+                score += 30;
+                appleX = random.randint(1, 21) * 30;
+                appleY = random.randint(1, 15) * 30;
+        elif setHeading == "left":
+            playerX -= 30;
+
+            if playerX == appleX and playerY == appleY:
+                score += 30;
+                appleX = random.randint(1, 21) * 30;
+                appleY = random.randint(1, 15) * 30;
+        else:
+            playerX += 30;
+            
+            if playerX == appleX and playerY == appleY:
+                score += 30;
+                appleX = random.randint(1, 21) * 30;
+                appleY = random.randint(1, 15) * 30;
+
+        content = "分数:" + str(score);
+        scoreText = myFont.render(content, True, (50, 50, 50));
+
+        position.append((playerX, playerY));
+        position.pop(0);
+
+        screen.blit(background, (0, 0));
+        screen.blit(snakeHead, position[-1]);
+        screen.blit(apple, (appleX, appleY));
+
+        for i in range(len(position) - 1):
+            screen.blit(body, position[i]);
+
+        screen.blit(scoreText, (15, 15))
+
+
+        display.update();
+
+        sleep(0.1);
+    
+    for things in event.get():
+        if things.type == KEYDOWN:
+            if things.key == K_SPACE:
+                wasPause = not wasPause;
\ No newline at end of file
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