Commit ad9adeb3 by BellCodeEditor

auto save

parent 570d911c
Showing with 37 additions and 26 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
screen = pygame.display.set_mode((661, 481)) # 创建一个窗口
FPSCLOCK = pygame.time.Clock() screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',10)
x2=330
y2=330
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
...@@ -43,6 +47,7 @@ while True: ...@@ -43,6 +47,7 @@ while True:
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif setheading == "left":
...@@ -51,23 +56,29 @@ while True: ...@@ -51,23 +56,29 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
# 贪吃蛇吃到了苹果
if x2==x and y2==y: if x == apple_x and y == apple_y:
x2=random.randint(0,21) num1= random.randint(1, 22) # 横排第几个格子
y2=random.randint(0,15) num2 = random.randint(1, 16) # 竖排第几个格子
x2=x2*30 apple_x = 30*num1-30 # 苹果的x坐标
y2=y2*30 apple_y = 30*num2-30 # 苹果的y坐标
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
screen.blit(food, (x2, y2)) # 将果实画上去
screen.blit(food, (apple_x, apple_y))
info = "Scoret:"+ str(score)
text = my_font.render(info,True,(0,0,255))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(0.01) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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