From 8dcca7350f1c716c4ec2da0c1eb187872c9c2a0c Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 10 Apr 2021 10:34:25 +0800 Subject: [PATCH] save project --- snake.py | 111 ++++++++++++--------------------------------------------------------------------------------------------------- 1 file changed, 12 insertions(+), 99 deletions(-) diff --git a/snake.py b/snake.py index 2b40650..8271df6 100644 --- a/snake.py +++ b/snake.py @@ -1,7 +1,6 @@ import pygame from pygame import locals import random - # 初始化pygame,为使用硬件做准备 pygame.init() @@ -17,17 +16,14 @@ body = pygame.image.load('body.png') # 身体 left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png') # 头 朝上 down = pygame.image.load('down.png') # 头 朝下 -my_font = pygame.font.Font('neuropol.ttf', 18) # 字体 - +my_font = pygame.font.Font("neuropol.ttf",18) x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] -apple_x = 360 # 苹果横坐标 -apple_y = 300 # 苹果纵坐标 - +apple_x=360 +apple_y=300 setheading = "right" snake_head = right score = 0 - while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -57,12 +53,10 @@ while True: else: y += 30 position.append((x, y)) - # 贪吃蛇吃到了苹果 - if x == apple_x and y == apple_y: - num1= random.randint(1, 22) # 横排第几个格子 - num2 = random.randint(1, 16) # 竖排第几个格子 - apple_x = 30*num1-30 # 苹果的x坐标 - apple_y = 30*num2-30 # 苹果的y坐标 + + if x==apple_x and y==apple_y: + apple_x=random.randint(0,21)*30 + apple_y=random.randint(0,15)*30 else: position.pop(0) # 将背景图画上去 @@ -75,91 +69,10 @@ while True: # 将果实画上去 screen.blit(food, (apple_x, apple_y)) - # 绘制分数 - info = "Score:"+ str(score) - text = my_font.render(info, True, (0, 0, 0)) - screen.blit(text, (540, 10)) - + #分数 + info = "Score:" + str(score) + text = my_font.render(info,True,(0,0,0)) + screen.blit(text,(540,10)) # 刷新画面 pygame.display.update() -FPSCLOCK.tick(3) -04 -import pygame -from pygame import locals -import random - -# 初始化pygame,为使用硬件做准备 -pygame.init() - -# 创建一个窗口 -screen = pygame.display.set_mode((660, 480)) -FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) - -# 背景 -background = pygame.image.load('bg.png') -right = pygame.image.load('right.png') # 头 朝右 -food = pygame.image.load('apple.png') # 食物 苹果 -body = pygame.image.load('body.png') # 身体 -left = pygame.image.load('left.png') # 头 朝左 -up = pygame.image.load('up.png') # 头 朝上 -down = pygame.image.load('down.png') # 头 朝下 -my_font = pygame.font.Font('neuropol.ttf', 18) # 字体 - -x, y = 240, 120 -position = [(180, 90), (180, 120), (210, 120), (x, y)] -apple_x = 360 # 苹果横坐标 -apple_y = 300 # 苹果纵坐标 - -setheading = "right" -snake_head = right -score = 0 - -while True: - for event in pygame.event.get(): - if event.type == locals.QUIT: - # 接收到退出事件后退出程序 - exit() - if event.type == locals.KEYDOWN: - if event.key == locals.K_RIGHT and setheading != "left": - setheading = 'right' - snake_head = right - if event.key == locals.K_LEFT and setheading != "right": - setheading = 'left' - snake_head = left - if event.key == locals.K_UP and setheading != "down": - setheading = 'up' - snake_head = up - if event.key == locals.K_DOWN and setheading != "up": - setheading = 'down' - snake_head = down - - # 设置贪吃蛇的头部坐标 - if setheading == "right": - x += 30 - elif setheading == "left": - x -= 30 - elif setheading == "up": - y -= 30 - else: - y += 30 - position.append((x, y)) - # 贪吃蛇吃到了苹果 - if x == apple_x and y == apple_y: - num1= random.randint(1, 22) # 横排第几个格子 - num2 = random.randint(1, 16) # 竖排第几个格子 - apple_x = 30*num1-30 # 苹果的x坐标 - apple_y = 30*num2-30 # 苹果的y坐标 - else: - position.pop(0) - # 贪吃蛇撞墙 - if x < 0 or x > 630 or y < 0 or y > 450: - exit() - # 将背景图画上去 - screen.blit(background, (0, 0)) - # 将贪吃蛇的头画上去 - screen.blit(snake_head, position[-1]) - # 将贪吃蛇的身体画上去 - for i in range(len(position)-1): - screen.blit(body, position[i]) - - # 将果实画上去 \ No newline at end of file + FPSCLOCK.tick(3) \ No newline at end of file -- libgit2 0.25.0