Commit 856a69fc by BellCodeEditor

save project

parent 56819abb
Showing with 7 additions and 1 deletions
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -26,6 +26,7 @@ snake_head = right ...@@ -26,6 +26,7 @@ snake_head = right
apple_x=360 apple_x=360
apple_y=300 apple_y=300
k=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,6 +62,7 @@ while True: ...@@ -61,6 +62,7 @@ while True:
b=random.randint(0.15) b=random.randint(0.15)
apple_x=a*30 apple_x=a*30
apple_y=b*30 apple_y=b*30
k+=1
else: else:
position.pop(0) position.pop(0)
position.append((x, y)) position.append((x, y))
...@@ -77,5 +79,8 @@ while True: ...@@ -77,5 +79,8 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
c="Scort"+str(k)
o=my_font.render(c, True,(0,0,0))
screen.blit(o,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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