Commit 665710c4 by BellCodeEditor

auto save

parent a4fc9ef1
Showing with 6 additions and 5 deletions
...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -54,6 +55,7 @@ while True: ...@@ -54,6 +55,7 @@ while True:
else: else:
y += 30 y += 30
if x==apple_x and y== apple_y: if x==apple_x and y== apple_y:
score=score+100
numx=random.randint(1,22) numx=random.randint(1,22)
numy=random.randint(1,16) numy=random.randint(1,16)
apple_x=numx*30-30 apple_x=numx*30-30
...@@ -69,13 +71,11 @@ while True: ...@@ -69,13 +71,11 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info='Score:'+str(score)
info='Score:'+str(screen) text=my_font.render(info,True,(0,0,0))
text=my_font.render(info,false,0,0,0) score.blit(text,(540,10))
screen.blit(text,540,10)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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