From 5f89ca1ea711c1b42e0d417ea38776fd1aee9e7f Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 4 Dec 2021 18:08:47 +0800 Subject: [PATCH] auto save --- snake.py | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/snake.py b/snake.py index f00e466..a5467de 100644 --- a/snake.py +++ b/snake.py @@ -9,7 +9,6 @@ screen = pygame.display.set_mode((660, 480)) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 背景 -#render(info.antialias.color) background = pygame.image.load('bg.png') right = pygame.image.load('right.png') # 头 朝右 food = pygame.image.load('apple.png') # 食物 苹果 @@ -17,7 +16,7 @@ body = pygame.image.load('body.png') # 身体 left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png') # 头 朝上 down = pygame.image.load('down.png') # 头 朝下 -#over=pygame.image.load() + x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] @@ -58,8 +57,8 @@ while True: nun1=random.randint(1,22) nun2=random.randint(1,16) - apple_x =nun1 30*-30 - apple_y =nun2 30*-30 + apple_x = 30*nun1-30 + apple_y = 30*nun2-30 else: position.pop(0) # 将背景图画上去 @@ -72,10 +71,6 @@ while True: # 将果实画上去 screen.blit(food, (apple_x, apple_y)) - - - - # 刷新画面 pygame.display.update() FPSCLOCK.tick(3) \ No newline at end of file -- libgit2 0.25.0