From 5f89ca1ea711c1b42e0d417ea38776fd1aee9e7f Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 4 Dec 2021 18:08:47 +0800
Subject: [PATCH] auto save

---
 snake.py | 11 +++--------
 1 file changed, 3 insertions(+), 8 deletions(-)

diff --git a/snake.py b/snake.py
index f00e466..a5467de 100644
--- a/snake.py
+++ b/snake.py
@@ -9,7 +9,6 @@ screen = pygame.display.set_mode((660, 480))
 FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
 
 # 背景
-#render(info.antialias.color)
 background = pygame.image.load('bg.png')
 right = pygame.image.load('right.png')      # 头 朝右
 food = pygame.image.load('apple.png')       # 食物 苹果
@@ -17,7 +16,7 @@ body = pygame.image.load('body.png')        # 身体
 left = pygame.image.load('left.png')        # 头 朝左
 up = pygame.image.load('up.png')            # 头 朝上
 down = pygame.image.load('down.png')        # 头 朝下
-#over=pygame.image.load()
+
 x, y = 240, 120
 position = [(180, 90), (180, 120), (210, 120), (x, y)]
 
@@ -58,8 +57,8 @@ while True:
 
         nun1=random.randint(1,22)
         nun2=random.randint(1,16)
-        apple_x =nun1 30*-30
-        apple_y =nun2 30*-30
+        apple_x = 30*nun1-30
+        apple_y = 30*nun2-30
     else:
         position.pop(0)
     # 将背景图画上去
@@ -72,10 +71,6 @@ while True:
         
     # 将果实画上去
     screen.blit(food, (apple_x, apple_y))
-    
-    
-    
-    
     # 刷新画面
     pygame.display.update()
     FPSCLOCK.tick(3)
\ No newline at end of file
--
libgit2 0.25.0