Commit 5f4ba3ef by BellCodeEditor

auto save

parent 2aff1d2c
Showing with 10 additions and 11 deletions
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -24,6 +25,7 @@ apple_y = 300 ...@@ -24,6 +25,7 @@ apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -54,15 +56,10 @@ while True: ...@@ -54,15 +56,10 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0)
if x == apple_x and y ==apple_y: if x == apple_x and y ==apple_y:
num1 = random.randint(1,22) apple_x = random.randint(0, 660)
num2 = random.randint(1,16) apple_y = random.randint(0, 480)
apple_x = 30*num1-30
apple_y = 30*num2-30
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -72,7 +69,10 @@ while True: ...@@ -72,7 +69,10 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = "Score:"+ str(score)
text = my_font.rander(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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