Commit 592a6d65 by BellCodeEditor

save project

parent c017b741
Showing with 22 additions and 16 deletions
......@@ -17,19 +17,17 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font("neuropol.ttf",20)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -44,9 +42,10 @@ while True:
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
......@@ -56,23 +55,30 @@ while True:
y -= 30
else:
y += 30
position.append((x, y))
position.append((x, y))
if x == apple_x and y == apple_y:
text = font.render("score",+str(score),Ture,(0,0,0))
score += 10
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
x1 = random.randint(1,21)
y1 = random.randint(1,15)
n1 = x1*30
n2 = y1*30
apple_x = n1
apple_y = n2
screen.blit(food, (n1,n2))
else:
position.pop(0)
text = my_font.render("score:"+str(score),True,(0,0,0))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food,(apple_x,apple_y))
screen.blit(text,(510,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
font = pygame.font.Font("simfang.ttf",18)
\ No newline at end of file
FPSCLOCK.tick(15)
\ No newline at end of file
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