Commit 572f58da by BellCodeEditor

save project

parent 10f37697
Showing with 6 additions and 3 deletions
...@@ -16,14 +16,14 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,14 +16,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol,ttf",18) my_font=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
ax=360 ax=360
ay=300 ay=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,8 +57,11 @@ while True: ...@@ -57,8 +57,11 @@ while True:
sy=random.randint(1,16) sy=random.randint(1,16)
ax=sx*30-30 ax=sx*30-30
ay=sy*30-30 ay=sy*30-30
score+=30
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>540:
exit()
position.append((x, y)) position.append((x, y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -71,7 +74,7 @@ while True: ...@@ -71,7 +74,7 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (ax, ay)) screen.blit(food, (ax, ay))
info="Score"+str(score) info="Score"+str(score)
text=my_font,render(info,True,(0,0,0)) text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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