Commit 572a3e39 by BellCodeEditor

auto save

parent 12f4f0ea
......@@ -17,6 +17,8 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
cg=pygame.image.load('游戏成功 (1).png')
sb=pygame.image.load('游戏失败 (1).png')
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
......@@ -60,21 +62,32 @@ while True:
apple_y=random.randint(0,15)
apple_x=apple_x*30
apple_y=apple_y*30
score+=10
else:
position.pop(0)
# 将背景图画上去
if x< 0 or x > 630 or y < 0 or y > 450:
screen.blit(sb,(240, 120))
pygame.display.flip()
pygame.time.wait(4000)
exit()
if score==200:
screen.blit(cg,(240, 120))
pygame.display.flip()
pygame.time.wait(4000)
exit()
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
info="Score"+str(score)
text=my_font.render(info,Tru,(0,0,0))
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(5)
\ No newline at end of file
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